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Unreal Engine C++ API Reference > Runtime > Engine > FReferenceSkeleton
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ReferenceSkeleton.h |
Include | #include "ReferenceSkeleton.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/ReferenceSkeleton.cpp |
void EnsureParentsExist
&40;
TArray< FBoneIndexType > & InOutBoneSortedArray
&41; const
Remarks
Ensure parent exists in the given input sorted array. Insert parent to the array. The result should be sorted.