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This is a mapping table between bone in a particular skeletal mesh and bone of this skeleton set.
| Name | FReferencePose |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
| Include Path | #include "Animation/Skeleton.h" |
Syntax
USTRUCT ()
struct FReferencePose
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PoseName | FName | Animation/Skeleton.h | ||
| ReferencePose | TArray< FTransform > | Animation/Skeleton.h | ||
| SourceReferenceMesh | TSoftObjectPtr< USkeletalMesh > | Animation/Skeleton.h |