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API > API/Runtime > API/Runtime/Engine
| Name | FRefPoseOverride |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/SkeletalMeshMerge.h |
| Include Path | #include "SkeletalMeshMerge.h" |
Syntax
struct FRefPoseOverride
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRefPoseOverride
(
const USkeletalMesh* ReferenceMesh |
Constructs a FRefPoseOverride. | SkeletalMeshMerge.h |
Structs
| Name | Remarks |
|---|---|
| FBoneOverrideInfo |
Enums
Public
| Name | Remarks |
|---|---|
| EBoneOverrideMode |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Overrides | TArray< FBoneOverrideInfo > | The list of bone overrides. | SkeletalMeshMerge.h | |
| SkeletalMesh | const USkeletalMesh * | The skeletal mesh that contains the reference pose. | SkeletalMeshMerge.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddOverride
(
FName BoneName, |
Adds a bone to the list of poses to override. | SkeletalMeshMerge.h |