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Simple class to manage a reference-counted array of FNetworkGUIDs
| Name | FRefCountedNetGUIDArray |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/PackageMapClient.h |
| Include Path | #include "Engine/PackageMapClient.h" |
Syntax
class FRefCountedNetGUIDArray
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/PackageMapClient.h | |||
FRefCountedNetGUIDArray
(
const FRefCountedNetGUIDArray& |
Engine/PackageMapClient.h | ||
FRefCountedNetGUIDArray
(
FRefCountedNetGUIDArray&& Other |
Engine/PackageMapClient.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FRefCountedNetGUIDArray() |
Engine/PackageMapClient.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NetGUIDs | TArray< FNetworkGUID > | Engine/PackageMapClient.h | ||
| RefCounts | TArray< int32 > | Engine/PackageMapClient.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
FNetworkGUID NetGUID |
Engine/PackageMapClient.h | ||
const TArray< FNetworkGUID > & GetNetGUIDs() |
Engine/PackageMapClient.h | ||
void RemoveSwap
(
FNetworkGUID NetGUID |
Engine/PackageMapClient.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRefCountedNetGUIDArray & operator=
(
const FRefCountedNetGUIDArray& |
Engine/PackageMapClient.h | ||
FRefCountedNetGUIDArray & operator=
(
FRefCountedNetGUIDArray&& Other |
Engine/PackageMapClient.h |