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API > API/Runtime > API/Runtime/Engine
This is used for redirecting an old name to new name, such as for collision profiles This is used for better UI in the editor
| Name | FRedirector |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
USTRUCT ()
struct FRedirector
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRedirector () |
Engine/EngineTypes.h | ||
FRedirector
(
FName InOldName, |
Engine/EngineTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NewName | FName | Types of objects that this physics objects will collide with. | Engine/EngineTypes.h | |
| OldName | FName | Engine/EngineTypes.h |