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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FRectLightSceneProxy
- FLightSceneProxy::GetWholeSceneProjectedShadowInitializer()
- FRectLightSceneProxy::GetWholeSceneProjectedShadowInitializer()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/RectLightSceneProxy.h |
| Include | #include "RectLightSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/RectLightComponent.cpp |
virtual bool GetWholeSceneProjectedShadowInitializer
(
const FSceneViewFamily & ViewFamily,
TArray < FWholeSceneProjectedShadowInitializer , TInlineAllocator < 6 > > & OutInitializers
) const
Remarks
Sets up a projected shadow initializer for shadows from the entire scene. True if the whole-scene projected shadow should be used.