Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FRectLightSceneProxy
- FLightSceneProxy::GetLightShaderParameters()
- FRectLightSceneProxy::GetLightShaderParameters()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/RectLightSceneProxy.h |
| Include | #include "RectLightSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/RectLightComponent.cpp |
virtual void GetLightShaderParameters
(
FLightRenderParameters & OutLightParameters,
uint32 Flags
) const
Remarks
Accesses parameters needed for rendering the light.