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Replication State needed to track received properties.
| Name | FReceivingRepState |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/RepLayout.h |
| Include Path | #include "Net/RepLayout.h" |
Syntax
class FReceivingRepState : public FNoncopyable
Inheritance Hierarchy
- FNoncopyable → FReceivingRepState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FReceivingRepState
(
FRepStateStaticBuffer&& InStaticBuffer |
Net/RepLayout.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GuidReferencesMap | FGuidReferencesMap | Map of Absolute Property Offset to GUID Reference for properties. | Net/RepLayout.h | |
| RepNotifies | TArray< FProperty * > | List of properties that have RepNotifies that we will need to call on Clients. | Net/RepLayout.h | |
| RepNotifyMetaData | TMap< FProperty *, TArray< uint8 > > | Holds MetaData (such as array index) for RepNotifies. Only used for CustomDeltaProperties. | Net/RepLayout.h | |
| StaticBuffer | FRepStateStaticBuffer | Latest state of all property data. Only valid on clients. | Net/RepLayout.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CountBytes
(
FArchive& Ar |
Net/RepLayout.h |