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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
Syntax
struct FReadOnlyCVARCache
Remarks
Cache of read-only console variables used by the scene renderer
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bAllowStaticLighting | ||
| bool | bEnableLowQualityLightmaps | ||
| bool | bEnablePointLightShadows | ||
| bool | bEnableStationarySkylight | ||
| bool | bInitialized | ||
| bool | bMobileAllowDistanceFieldShadows | ||
| bool | bMobileAllowMovableDirectionalLights | Mobile specific. | |
| bool | bMobileEnableNoPrecomputedLightingCSMShader | ||
| bool | bMobileEnableStaticAndCSMShadowReceivers | ||
| bool | bSupportSkyAtmosphere | ||
| int32 | MobileSkyLightPermutation |
Functions
| Type | Name | Description | |
|---|---|---|---|
| const FReadOnlyCVARCache & | Get () |
||
| void | Init () |