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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
Syntax
struct FReadOnlyCVARCache
Remarks
Cache of read-only console variables used by the scene renderer
Variables
Type | Name | Description | |
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bool | bAllowStaticLighting | |
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bool | bEnableLowQualityLightmaps | |
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bool | bEnablePointLightShadows | |
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bool | bEnableStationarySkylight | |
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bool | bInitialized | |
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bool | bMobileAllowDistanceFieldShadows | |
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bool | bMobileAllowMovableDirectionalLights | Mobile specific. |
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bool | bMobileEnableNoPrecomputedLightingCSMShader | |
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bool | bMobileEnableStaticAndCSMShadowReceivers | |
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bool | bSupportSkyAtmosphere | |
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int32 | MobileSkyLightPermutation |
Functions
Type | Name | Description | |
---|---|---|---|
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const FReadOnlyCVARCache & | Get () |
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void | Init () |