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| Name | FRayTracingStreamableAsset |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/RayTracingStreamableAsset.h |
| Include Path | #include "Rendering/RayTracingStreamableAsset.h" |
Syntax
class FRayTracingStreamableAsset
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AreBuffersStreamedIn() |
Rendering/RayTracingStreamableAsset.h | ||
uint32 GetRequestSize() |
Rendering/RayTracingStreamableAsset.h | ||
uint32 GetRequestSizeBuffers() |
Rendering/RayTracingStreamableAsset.h | ||
uint32 GetRequestSizeBVH() |
Rendering/RayTracingStreamableAsset.h | ||
void InitWithStreamedData
(
FRHICommandListBase& RHICmdList, |
Rendering/RayTracingStreamableAsset.h | ||
bool IsBVHStreamedIn() |
Rendering/RayTracingStreamableAsset.h | ||
void IssueRequest
(
FBulkDataBatchRequest& Request, |
Rendering/RayTracingStreamableAsset.h | ||
void ReleaseBuffersForStreaming
(
FRHIResourceReplaceBatcher& Batcher |
Rendering/RayTracingStreamableAsset.h | ||
void ReleaseBVHForStreaming
(
FRHIResourceReplaceBatcher& Batcher |
Rendering/RayTracingStreamableAsset.h | ||
void ReleaseForStreaming
(
FRHIResourceReplaceBatcher& Batcher |
Rendering/RayTracingStreamableAsset.h |