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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FRayTracingMeshResourceCollector
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
FRayTracingMeshResourceCollector
&40;
ERHIFeatureLevel::Type InFeatureLevel,
FSceneRenderingBulkObjectAllocator & InBulkAllocator,
FGlobalDynamicIndexBuffer &42; InDynamicIndexBuffer,
FGlobalDynamicVertexBuffer &42; InDynamicVertexBuffer,
FGlobalDynamicReadBuffer &42; InDynamicReadBuffer
&41;