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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
Syntax
struct FRayTracingDynamicGeometryUpdateParams
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bApplyWorldPositionOffset | ||
| FRWBuffer * | Buffer | ||
| bool | bUsingIndirectDraw | ||
| FRayTracingGeometry * | Geometry | ||
| uint32 | InstanceId | ||
| TArray< FMeshBatch > | MeshBatches | ||
| uint32 | NumTriangles | ||
| uint32 | NumVertices | When bUsingIndirectDraw == false, NumVertices == the actual number of vertices to process When bUsingIndirectDraw == true, it is the maximum possible vertices that GPU can emit | |
| uint32 | VertexBufferSize | ||
| FMatrix44f | WorldToInstance |