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Unreal Engine C++ API Reference > Runtime > Engine > FRawStaticIndexBuffer16or32Interface
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/RawIndexBuffer.h |
Include | #include "RawIndexBuffer.h" |
Source | /Engine/Source/Runtime/Engine/Private/RawIndexBuffer.cpp |
void InitRHIForStreaming
&40;
FRHIBuffer &42; IntermediateBuffer,
size_t IndexSize,
FRHIResourceUpdateBatcher & Batcher
&41;
Remarks
Similar to Init/ReleaseRHI but only update existing SRV so references to the SRV stays valid