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Unreal Engine C++ API Reference > Runtime > Engine > FRawStaticIndexBuffer16or32
- FRawStaticIndexBuffer16or32Interface::GetNeedsCPUAccess()
- FRawStaticIndexBuffer16or32::GetNeedsCPUAccess()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/RawIndexBuffer.h |
Include | #include "RawIndexBuffer.h" |
virtual bool GetNeedsCPUAccess&40;&41; const
Remarks
The following methods are basically just accessors that allow us to hide the implementation by making the index array a private member