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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FRawSkeletalMeshBulkData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Serialization. | Rendering/SkeletalMeshLODImporterData.h | ||
static void Serialize
(
FArchive& Ar, |
Static function helper to serialize an array of Raw source data. | Rendering/SkeletalMeshLODImporterData.h |
Serialize(class FArchive &, class UObject *)
Description
Serialization.
| Name | Serialize |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
| Include Path | #include "Rendering/SkeletalMeshLODImporterData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/SkeletalMeshLODImporterData.cpp |
void Serialize
(
class FArchive & Ar,
class UObject * Owner
)
Serialize(FArchive &, TArray< TSharedRef< FRawSkeletalMeshBulkData > > &, UObject *)
Description
Static function helper to serialize an array of Raw source data.
| Name | Serialize |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
| Include Path | #include "Rendering/SkeletalMeshLODImporterData.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Rendering/SkeletalMeshLODImporterData.cpp |
static void Serialize
(
FArchive & Ar,
TArray < TSharedRef < FRawSkeletalMeshBulkData > > & RawSkeltalMeshBulkDatas,
UObject * Owner
)