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API > API/Runtime > API/Runtime/Engine
| Name | FRawIndexBuffer16or32 |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/RawIndexBuffer.h |
| Include Path | #include "RawIndexBuffer.h" |
Syntax
class FRawIndexBuffer16or32 : public FIndexBuffer
Inheritance Hierarchy
- FRenderResource → FIndexBuffer → FRawIndexBuffer16or32
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRawIndexBuffer16or32() |
RawIndexBuffer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Indices | TArray< uint32 > | RawIndexBuffer.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| b32Bit | bool | RawIndexBuffer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CacheOptimize() |
Orders a triangle list for better vertex cache coherency. | RawIndexBuffer.h | |
void ComputeIndexWidth() |
Computes whether index buffer should be 32 bit | RawIndexBuffer.h | |
void ForceUse32Bit
(
bool bIn32Bit |
Forces (or not) usage of 32 bits indices. | RawIndexBuffer.h |
Overridden from FRenderResource
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitRHI
(
FRHICommandListBase& RHICmdList |
RawIndexBuffer.h |