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A queued control channel message
| Name | FQueuedControlMessage |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/ControlChannel.h |
| Include Path | #include "Engine/ControlChannel.h" |
Syntax
struct FQueuedControlMessage
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FQueuedControlMessage() |
Base constructor | Engine/ControlChannel.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CountBits | uint32 | The bit size of the message | Engine/ControlChannel.h | |
| Data | TArray< uint8 > | The raw message data | Engine/ControlChannel.h |