Navigation
API > API/Runtime > API/Runtime/Engine
Convenience type for holding onto references to objects while we have queued bunches referring to those objects.
| Name | FQueuedBunchObjectReference |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/PackageMapClient.h |
| Include Path | #include "Engine/PackageMapClient.h" |
Syntax
struct FQueuedBunchObjectReference
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FQueuedBunchObjectReference
(
const FNetworkGUID InNetGUID, |
Engine/PackageMapClient.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NetGUID | FNetworkGUID | Engine/PackageMapClient.h | ||
| Object | TObjectPtr< UObject > | Engine/PackageMapClient.h |