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An animation waiting to be compressed.
| Name | FQueuedAsyncCompressionWork |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionDerivedDataPublic.h |
| Include Path | #include "Animation/AnimCompressionDerivedDataPublic.h" |
Syntax
struct FQueuedAsyncCompressionWork
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FQueuedAsyncCompressionWork
(
FDerivedDataAnimationCompression& InCompressor, |
Animation/AnimCompressionDerivedDataPublic.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Anim | UAnimSequence * | Animation/AnimCompressionDerivedDataPublic.h | ||
| bPerformFrameStripping | const bool | Animation/AnimCompressionDerivedDataPublic.h | ||
| Compressor | FDerivedDataAnimationCompression & | Animation/AnimCompressionDerivedDataPublic.h |