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Unreal Engine C++ API Reference > Runtime > Engine > FQuatFixed32NoW > ToQuat
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AnimationCompression.h |
Include | #include "AnimationCompression.h" |
template<bool bIsDataAligned>
static FQuat4f ToQuat
&40;
const uint32 &42; PackedValue
&41;