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Struct used to queue events to be sent to the Audio Render thread closer to their start time.
| Name | FQuartzQueueCommandData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/QuartzInterfaces.h |
| Include Path | #include "Sound/QuartzInterfaces.h" |
Syntax
struct FQuartzQueueCommandData : public Audio::FQuartzCrossThreadMessage
Inheritance Hierarchy
- FQuartzLatencyTimer → FQuartzCrossThreadMessage → FQuartzQueueCommandData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FQuartzQueueCommandData
(
const FAudioComponentCommandInfo& InAudioComponentCommandInfo, |
Sound/QuartzInterfaces.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AudioComponentCommandInfo | FAudioComponentCommandInfo | Sound/QuartzInterfaces.h | ||
| ClockName | FName | Sound/QuartzInterfaces.h |