Navigation
API > API/Runtime > API/Runtime/Engine
Audio Render Thread Handle to a queued command Used by AudioMixerSourceVoices to access a pending associated command
| Name | FQuartzQuantizedCommandHandle |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/QuartzQuantizationUtilities.h |
| Include Path | #include "Sound/QuartzQuantizationUtilities.h" |
Syntax
struct FQuartzQuantizedCommandHandle
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CommandPtr | TSharedPtr< IQuartzQuantizedCommand > | Sound/QuartzQuantizationUtilities.h | ||
| MixerDevice | FMixerDevice * | Sound/QuartzQuantizationUtilities.h | ||
| OwningClockName | FName | Sound/QuartzQuantizationUtilities.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Cancel() |
Attempts to cancel the command. Returns true if the cancellation was successful. | Sound/QuartzQuantizationUtilities.h | |
void Reset() |
Resets the handle to initial state. | Sound/QuartzQuantizationUtilities.h |