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Struct used to communicate command state back to the game play thread.
| Name | FQuartzQuantizedCommandDelegateData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/QuartzInterfaces.h |
| Include Path | #include "Sound/QuartzInterfaces.h" |
Syntax
struct FQuartzQuantizedCommandDelegateData : public Audio::FQuartzCrossThreadMessage
Inheritance Hierarchy
- FQuartzLatencyTimer → FQuartzCrossThreadMessage → FQuartzQuantizedCommandDelegateData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CommandType | EQuartzCommandType | Sound/QuartzInterfaces.h | ||
| DelegateID | int32 | ID so the clock handle knows which delegate to fire. | Sound/QuartzInterfaces.h | |
| DelegateSubType | EQuartzCommandDelegateSubType | Sound/QuartzInterfaces.h |