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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FQuartzGameThreadSubscriber
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Sound/QuartzQuantizationUtilities.h | |||
FQuartzGameThreadSubscriber
(
const Quartz::FQuartzGameThreadCommandQueuePtr& InQueuePtr |
This is only for back-compat until metronomes support FQuartzGameThreadSubscribers instead of raw queue ptrs (for Metronome event offsets) | Sound/QuartzQuantizationUtilities.h | |
FQuartzGameThreadSubscriber
(
const Quartz::FQuartzGameThreadCommandQueuePtr& InQueuePtr, |
Copy ctor | Sound/QuartzQuantizationUtilities.h |
FQuartzGameThreadSubscriber()
| Name | FQuartzGameThreadSubscriber |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/QuartzQuantizationUtilities.h |
| Include Path | #include "Sound/QuartzQuantizationUtilities.h" |
FQuartzGameThreadSubscriber()
FQuartzGameThreadSubscriber(const Quartz::FQuartzGameThreadCommandQueuePtr &)
Description
This is only for back-compat until metronomes support FQuartzGameThreadSubscribers instead of raw queue ptrs (for Metronome event offsets)
| Name | FQuartzGameThreadSubscriber |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/QuartzQuantizationUtilities.h |
| Include Path | #include "Sound/QuartzQuantizationUtilities.h" |
FQuartzGameThreadSubscriber
(
const Quartz::FQuartzGameThreadCommandQueuePtr & InQueuePtr
)
FQuartzGameThreadSubscriber(const Quartz::FQuartzGameThreadCommandQueuePtr &, FQuartzOffset)
Description
Copy ctor
| Name | FQuartzGameThreadSubscriber |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/QuartzQuantizationUtilities.h |
| Include Path | #include "Sound/QuartzQuantizationUtilities.h" |
FQuartzGameThreadSubscriber
(
const Quartz::FQuartzGameThreadCommandQueuePtr & InQueuePtr,
FQuartzOffset InOffset
)