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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FProxyMaterialCompiler
- FMaterialCompiler::VirtualTextureWorldToUV()
- FProxyMaterialCompiler::VirtualTextureWorldToUV()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
| Include | #include "MaterialCompiler.h" |
virtual int32 VirtualTextureWorldToUV
(
int32 WorldPositionIndex,
int32 P0,
int32 P1,
int32 P2,
EPositionOrigin PositionOrigin
)