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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FProxyMaterialCompiler
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 VirtualTextureUniform
(
int32 TextureIndex, |
MaterialCompiler.h | ||
virtual int32 VirtualTextureUniform
(
FName ParameterName, |
MaterialCompiler.h |
VirtualTextureUniform(int32, int32, UE::Shader::EValueType)
| Name | VirtualTextureUniform |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
| Include Path | #include "MaterialCompiler.h" |
virtual int32 VirtualTextureUniform
(
int32 TextureIndex,
int32 VectorIndex,
UE::Shader::EValueType Type
)
VirtualTextureUniform(FName, int32, int32, UE::Shader::EValueType)
| Name | VirtualTextureUniform |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
| Include Path | #include "MaterialCompiler.h" |
virtual int32 VirtualTextureUniform
(
FName ParameterName,
int32 TextureIndex,
int32 VectorIndex,
UE::Shader::EValueType Type
)