Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FProxyMaterialCompiler
- FMaterialCompiler::TransformPosition()
- FProxyMaterialCompiler::TransformPosition()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
Include | #include "MaterialCompiler.h" |
virtual int32 TransformPosition
&40;
EMaterialCommonBasis SourceCoordBasis,
EMaterialCommonBasis DestCoordBasis,
int32 A
&41;