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Unreal Engine C++ API Reference > Runtime > Engine > FProxyMaterialCompiler
- FMaterialCompiler::TextureSample()
- FProxyMaterialCompiler::TextureSample()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
Include | #include "MaterialCompiler.h" |
virtual int32 TextureSample
&40;
int32 InTexture,
int32 Coordinate,
enum EMaterialSamplerType SamplerType,
int32 MipValue0Index,
int32 MipValue1Index,
ETextureMipValueMode MipValueMode,
ESamplerSourceMode SamplerSource,
int32 TextureReferenceIndex,
bool AutomaticViewMipBias,
bool AdaptiveVirtualTexture,
bool EnableFeedback
&41;