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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FProxyMaterialCompiler
- FMaterialCompiler::TextureParameter()
- FProxyMaterialCompiler::TextureParameter()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
| Include | #include "MaterialCompiler.h" |
virtual int32 TextureParameter
&40;
FName ParameterName,
UTexture &42; DefaultValue,
int32 & TextureReferenceIndex,
EMaterialSamplerType SamplerType,
ESamplerSourceMode SamplerSource
&41;