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- FMaterialCompiler::SubstrateAddParameterBlendingBSDFCoverageToNormalMixCodeChunk()
- FProxyMaterialCompiler::SubstrateAddParameterBlendingBSDFCoverageToNormalMixCodeChunk()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
| Include | #include "MaterialCompiler.h" |
virtual int32 SubstrateAddParameterBlendingBSDFCoverageToNormalMixCodeChunk
(
int32 ACodeChunk,
int32 BCodeChunk
)