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Unreal Engine C++ API Reference > Runtime > Engine > FProxyMaterialCompiler
- FMaterialCompiler::SpeedTree()
- FProxyMaterialCompiler::SpeedTree()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
Include | #include "MaterialCompiler.h" |
virtual int32 SpeedTree
&40;
int32 GeometryArg,
int32 WindArg,
int32 LODArg,
float BillboardThreshold,
bool bAccurateWindVelocities,
bool bExtraBend,
int32 ExtraBendArg
&41;