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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FProxyMaterialCompiler
- FMaterialCompiler::SparseVolumeTextureSample()
- FProxyMaterialCompiler::SparseVolumeTextureSample()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
| Include | #include "MaterialCompiler.h" |
virtual int32 SparseVolumeTextureSample
(
int32 SparseVolumeTextureIndex,
int32 UVWIndex,
int32 MipValue0Index,
int32 MipValue1Index,
int32 PhysicalTileDataIdxIndex,
ETextureMipValueMode MipValueMode,
ESamplerSourceMode SamplerSource
)