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Unreal Engine C++ API Reference > Runtime > Engine > FProxyMaterialCompiler
- FMaterialCompiler::PushParameterOwner()
- FProxyMaterialCompiler::PushParameterOwner()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
Include | #include "MaterialCompiler.h" |
virtual void PushParameterOwner
&40;
const FMaterialParameterInfo & InOwnerInfo
&41;
Remarks
Pushes a parameter owner onto the stack. Called as we begin compiling each layer function of MaterialAttributeLayers.