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Unreal Engine C++ API Reference > Runtime > Engine > FProxyMaterialCompiler
- FMaterialCompiler::PushMaterialAttribute()
- FProxyMaterialCompiler::PushMaterialAttribute()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
Include | #include "MaterialCompiler.h" |
virtual void PushMaterialAttribute
&40;
const FGuid & InAttributeID
&41;
Remarks
Pushes a material attributes property onto the stack. Called as we begin compiling a property through a MaterialAttributes pin.