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Unreal Engine C++ API Reference > Runtime > Engine > FProxyMaterialCompiler
- FMaterialCompiler::ParticleSubUV()
- FProxyMaterialCompiler::ParticleSubUV()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
Include | #include "MaterialCompiler.h" |
virtual int32 ParticleSubUV
&40;
int32 TextureIndex,
EMaterialSamplerType SamplerType,
int32 MipValue0Index,
int32 MipValue1Index,
ETextureMipValueMode MipValueMode,
bool bBlend
&41;