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Unreal Engine C++ API Reference > Runtime > Engine > FProxyMaterialCompiler
- FMaterialCompiler::Noise()
- FProxyMaterialCompiler::Noise()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
Include | #include "MaterialCompiler.h" |
virtual int32 Noise
&40;
int32 Position,
float Scale,
int32 Quality,
uint8 NoiseFunction,
bool bTurbulence,
int32 Levels,
float OutputMin,
float OutputMax,
float LevelScale,
int32 FilterWidth,
bool bTiling,
uint32 TileSize
&41;