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Unreal Engine C++ API Reference > Runtime > Engine > FProxyMaterialCompiler
- FMaterialCompiler::GetCurrentShaderFrequency()
- FProxyMaterialCompiler::GetCurrentShaderFrequency()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
Include | #include "MaterialCompiler.h" |
virtual EShaderFrequency GetCurrentShaderFrequency&40;&41; const
Remarks
Gets value stored by SetMaterialProperty()