Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FProxyMaterialCompiler
- FMaterialCompiler::GameTime()
- FProxyMaterialCompiler::GameTime()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
Include | #include "MaterialCompiler.h" |
virtual int32 GameTime
&40;
bool bPeriodic,
float Period
&41;