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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FProxyMaterialCompiler
- FMaterialCompiler::EyeAdaptation()
- FProxyMaterialCompiler::EyeAdaptation()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
Include | #include "MaterialCompiler.h" |
virtual int32 EyeAdaptation&40;&41;