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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FProxyMaterialCompiler
- FMaterialCompiler::Constant2()
- FProxyMaterialCompiler::Constant2()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/MaterialCompiler.h |
Include | #include "MaterialCompiler.h" |
virtual int32 Constant2
&40;
float X,
float Y
&41;