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API > API/Runtime > API/Runtime/Engine
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| Name |
FPropertyOverrideReferenceTable |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionPropertyOverride.h |
| Include Path |
#include "WorldPartition/WorldPartitionPropertyOverride.h" |
Syntax
USTRUCT (NotBlueprintable)
struct FPropertyOverrideReferenceTable
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bIsValid |
bool |
Support previous data this will be false until this override is resaved. |
WorldPartition/WorldPartitionPropertyOverride.h |
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| ObjectReferences |
TSet< TObjectPtr< UObject > > |
Contains hard refs from the SoftObjectPathTable. |
WorldPartition/WorldPartitionPropertyOverride.h |
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| SoftObjectPathTable |
TArray< FSoftObjectPath > |
Contains SoftObjectPaths from the FSubObjectPropertyOverride serialization so that they can be properly fixed up (fixup redirectors) |
WorldPartition/WorldPartitionPropertyOverride.h |
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