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A property access path. References a string of property access segments. These are resolved at load time to create corresponding FPropertyAccess entries
| Name | FPropertyAccessPath |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/PropertyAccess.h |
| Include Path | #include "PropertyAccess.h" |
Syntax
USTRUCT ()
struct FPropertyAccessPath
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPropertyAccessPath() |
PropertyAccess.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PathSegmentCount | int32 | The count of the path segments. | PropertyAccess.h | |
| PathSegmentStartIndex | int32 | Index into the library's path segments. Used to provide a starting point for a path resolve. | PropertyAccess.h |