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API > API/Runtime > API/Runtime/Engine
| Name | FPropertyAccessCopyBatch |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/PropertyAccess.h |
| Include Path | #include "PropertyAccess.h" |
Syntax
USTRUCT ()
struct FPropertyAccessCopyBatch
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPropertyAccessCopyBatch() |
PropertyAccess.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Copies | TArray< FPropertyAccessCopy > | PropertyAccess.h |