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A property copy, represents a one-to-many copy operation.
| Name | FPropertyAccessCopy |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/PropertyAccess.h |
| Include Path | #include "PropertyAccess.h" |
Syntax
USTRUCT ()
struct FPropertyAccessCopy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPropertyAccessCopy() |
PropertyAccess.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AccessIndex | int32 | Index into the library's Accesses. | PropertyAccess.h | |
| DestAccessEndIndex | int32 | Index of the last of the library's DescAccesses. | PropertyAccess.h | |
| DestAccessStartIndex | int32 | Index of the first of the library's DescAccesses. | PropertyAccess.h | |
| Type | EPropertyAccessCopyType | PropertyAccess.h |