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API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FProjectedShadowInitializer
- FPerObjectProjectedShadowInitializer
- FWholeSceneProjectedShadowInitializer
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
Syntax
class FProjectedShadowInitializer
Remarks
A projected shadow transform.
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | MaxDistanceToCastInLightW | ||
| float | MinLightW | ||
| FVector | PreShadowTranslation | A translation that is applied to world-space before transforming by one of the shadow matrices. | |
| FVector2D | Scales | Non-uniform scale to be applied after WorldToLight. | |
| FBoxSphereBounds | SubjectBounds | ||
| FVector4 | WAxis | ||
| FMatrix | WorldToLight |
Constructors
| Type | Name | Description | |
|---|---|---|---|
| Default constructor. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | IsCachedShadowValid
(
const FProjectedShadowInitializer& CachedShadow |