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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveUniformShaderParameter-_1
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParametersBuilder.h |
| Include | #include "PrimitiveUniformShaderParametersBuilder.h" |
FPrimitiveUniformShaderParametersBuilder & ObjectBounds
&40;
const FVector3f & InObjectBounds
&41;