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TShaderParameterTypeInfo< FVector3f >::TAlignedType |
ActorRelativeWorldPosition |
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TShaderParameterTypeInfo< FVector4f[FCustomPrimitiveData::NumCustomPrimitiveDataFloat4s] >::TAligned... |
CustomPrimitiveData |
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TShaderParameterTypeInfo< uint32 >::TAlignedType |
CustomStencilValueAndMask |
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TShaderParameterTypeInfo< uint32 >::TAlignedType |
Flags |
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TShaderParameterTypeInfo< FVector2f >::TAlignedType |
InstanceDrawDistanceMinMaxSquared |
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TShaderParameterTypeInfo< FVector3f >::TAlignedType |
InstanceLocalBoundsCenter |
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TShaderParameterTypeInfo< FVector3f >::TAlignedType |
InstanceLocalBoundsExtent |
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TShaderParameterTypeInfo< uint32 >::TAlignedType |
InstancePayloadDataOffset |
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TShaderParameterTypeInfo< uint32 >::TAlignedType |
InstancePayloadDataStride |
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TShaderParameterTypeInfo< uint32 >::TAlignedType |
InstancePayloadExtensionSize |
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TShaderParameterTypeInfo< uint32 >::TAlignedType |
InstanceSceneDataOffset |
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TShaderParameterTypeInfo< float >::TAlignedType |
InstanceWPODisableDistanceSquared |
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TShaderParameterTypeInfo< FVector3f >::TAlignedType |
InvNonUniformScale |
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TShaderParameterTypeInfo< FVector3f >::TAlignedType |
LevelColor |
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TShaderParameterTypeInfo< uint32 >::TAlignedType |
LightmapDataIndex |
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TShaderParameterTypeInfo< uint32 >::TAlignedType |
LightmapUVIndex |
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TShaderParameterTypeInfo< FVector3f >::TAlignedType |
LocalObjectBoundsMax |
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TShaderParameterTypeInfo< FVector3f >::TAlignedType |
LocalObjectBoundsMin |
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TShaderParameterTypeInfo< FMatrix44f >::TAlignedType |
LocalToRelativeWorld |
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TShaderParameterTypeInfo< float >::TAlignedType |
MaxMaterialDisplacement |
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TShaderParameterTypeInfo< float >::TAlignedType |
MaxWPOExtent |
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TShaderParameterTypeInfo< float >::TAlignedType |
MinMaterialDisplacement |
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TShaderParameterTypeInfo< uint32 >::TAlignedType |
NaniteHierarchyOffset |
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TShaderParameterTypeInfo< uint32 >::TAlignedType |
NaniteRayTracingDataOffset |
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TShaderParameterTypeInfo< uint32 >::TAlignedType |
NaniteResourceID |
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TShaderParameterTypeInfo< FVector4f >::TAlignedType |
NonUniformScale |
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TShaderParameterTypeInfo< uint32 >::TAlignedType |
NumInstanceSceneDataEntries |
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TShaderParameterTypeInfo< float >::TAlignedType |
ObjectBoundsX |
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TShaderParameterTypeInfo< float >::TAlignedType |
ObjectBoundsY |
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TShaderParameterTypeInfo< float >::TAlignedType |
ObjectBoundsZ |
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TShaderParameterTypeInfo< FVector3f >::TAlignedType |
ObjectOrientation |
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TShaderParameterTypeInfo< FVector4f >::TAlignedType |
ObjectRelativeWorldPositionAndRadius |
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TShaderParameterTypeInfo< uint32 >::TAlignedType |
PackedNaniteFlags |
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TShaderParameterTypeInfo< int32 >::TAlignedType |
PersistentPrimitiveIndex |
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TShaderParameterTypeInfo< FVector3f >::TAlignedType |
PreSkinnedLocalBoundsMax |
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TShaderParameterTypeInfo< FVector3f >::TAlignedType |
PreSkinnedLocalBoundsMin |
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TShaderParameterTypeInfo< FMatrix44f >::TAlignedType |
PreviousLocalToRelativeWorld |
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TShaderParameterTypeInfo< FMatrix44f >::TAlignedType |
PreviousRelativeWorldToLocal |
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TShaderParameterTypeInfo< uint32 >::TAlignedType |
PrimitiveComponentId |
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TShaderParameterTypeInfo< FMatrix44f >::TAlignedType |
RelativeWorldToLocal |
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TShaderParameterTypeInfo< int32 >::TAlignedType |
SingleCaptureIndex |
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TShaderParameterTypeInfo< FVector3f >::TAlignedType |
TilePosition |
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TShaderParameterTypeInfo< uint32 >::TAlignedType |
VisibilityFlags |
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TShaderParameterTypeInfo< FVector3f >::TAlignedType |
WireframeColor |
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TShaderParameterTypeInfo< FMatrix44f >::TAlignedType |
WorldToPreviousWorld |
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