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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveUniformShaderParameter-
Syntax
TShaderParameterTypeInfo< FVector4f[FCustomPrimitiveData::NumCustomPrimitiveDataFloat4s] >::TAlignedType CustomPrimitiveData
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveUniformShaderParameter-
TShaderParameterTypeInfo< FVector4f[FCustomPrimitiveData::NumCustomPrimitiveDataFloat4s] >::TAlignedType CustomPrimitiveData
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