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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneProxyDesc
- FPrimitiveSceneProxyDesc::GetUsedMaterials()
- FStaticMeshSceneProxyDesc::GetUsedMaterials()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxyDesc.h |
| Include | #include "PrimitiveSceneProxyDesc.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp |
virtual void GetUsedMaterials
(
TArray < UMaterialInterface * > & OutMaterials,
bool bGetDebugMaterials
) const